Advances in Augmented Reality will be shown at Latinoware

September 25, 2012 as 8:52 por


Alessandro de Oliveira Faria (AKA Cabelo) is already an old acquaintance in the area of ​​technology. Since 1986, he has been providing software solutions to the market in many different languages ​​and platforms and, since 1998, leads the development of open-source solutions for Linux and technical documents available on the Internet.

At Latinoware 2012, he will talk about Augmented Reality – developed on free software – which uses computer vision techniques with computer graphics and offers an innovative man-machine interaction. In this environment, virtual objects can be manipulated with our hands, giving users an unprecedented and attractive type of interaction.

- What are the main objectives of the area of ​​augmented reality and the advances of recent years?

Augmented reality is the projection of three-dimensional virtual objects on live video. With this, we are able to interact with humans in the most intuitive way possible. In my view, this is the main objective of this technology.

 

- What is the main “free” tool for Augmented Reality and how is its development coming along?

The main tool used is the ARToolkit library, an open source project that serves as base for almost 90% of the Augmented Reality software.

- What can we expect for the future of this technology? What will it be possible to do?

La principal herramienta utilizada es la biblioteca ARToolkit, un proyecto de código abierto sirve como base para casi 90% del software de Realidad Aumentada.

- What can we expect for the future of this technology? What will it be possible to do?

The augmented reality technology, like all image processing technologies, is on the rise. The main factor is the availability of increasingly more powerful processors on the market at an affordable cost to everyone, but also the use of GPU processing in pattern recognition and other computations tasks.

But the main feature that will make the use of augmented reality technology unbelievable is the arrival of 3D cameras – as is the case of Kinect. So, once this hardware has been popularized, the interaction with the virtual objects rendered on the live video will be realistic and free of spatial reference constraints.

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